August Update


No build update with this one, but wanted to tell people what I've been working on.  I don't have a timeline on when the next version will be available.

What's been done?
- I've captured probably most of the bugs that are in the current version of the game, and those have been largely fixed I think.  I also fixed some of the dialogue issues that I didn't catch when I was porting the script over into ren'py.
- I've finished writing day 4 for Aelfric, and I'm almost finished with day 4 for Balto. Trax and Drellis haven't had their routes written yet, and there's a planned scenario that will be mostly the same across all routes for the full moon.

What's in store?

- I want to put a full day 4 in the next update. That means a route for each of the main datable characters. I wanted to have that written by now, but since this is a side project, I haven't had as much time to do stuff with it as I wanted to.
- I will be adding temporary sprites for the main cast as well as a few of the side characters in the next version. Still haven't quite figured all of that out yet, but that means that there will be a visual aspect to the novel outside of background images, which should be nice.
- People have been asking me about a mobile build. I didn't think about that when I was making this seeing as I primarily play games on the computer, but I'm going to see about adding that next time I post a real update.

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